


As you fight enemies and complete quests, you’ll earn experience, which lets you level up. The skills and equipment systems are also satisfying. Even the reload times toe the difficult line between “short enough to stay engaged” and “long enough to feel threatening.” Every shot has weight and impact every hit or miss feels fair. But it’s clear that Polish developer People Can Fly spent a lot of time making sure that every assault rifle, submachine gun, shotgun, sniper rifle and pistol in this game simply feels excellent to fire. Many games in the looter-shooter genre fall back on character optimization as the core gameplay loop, whether through leveling up or finding gear. The first thing I can say is that Outriders has unusually good moment-to-moment shooting.
OUTRIDERS MULTIPLAYER UPGRADE
(No points for guessing that Gauss has electricity powers.) Along the way, I fought off a lot of enemy soldiers, learned my basic class abilities and started to upgrade my skills. I played through the first major arc of Outriders, which takes you from first landing on the planet Enoch, to a climactic boss fight with a fellow Altered called Gauss. (I’ve been building up a Devastator with a lot of health, partially because I like close-range combat, but mostly because you can die quite quickly in a lot of firefights otherwise.) The classes all feel pretty different to play, and since each class also offers three different specialization classes, everyone should find something to suit their tastes.
